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FUNDAMENTAL PSYCHOLOGY    ( FP )
Part I
      HYPER
physical MATERIALISM
            (The nature of PSYCHE)
      Chapter 6.
        SLEEP, DREAM, SLEEPLESSNESS
            6.2.  
The NATURE of routine phenomena

6.2.03.  CURIOSITY and VEHEMENCE
è     There is an optimum level (more precisely - a range of levels) of IIR - Intensity/speed of Information Receipt. Excesses of IIR's maximum level are overloads which can cause stress. But decreases of IIR (lower than the range minimum) are also felt as discomfort, to avoid which a person begins to search information actively. This is revealed as the search reflex, the cognitive activity, the curiosity, revealed in games and other entertainments, etc.
   Predilection for game, vehemence/passion can be explained by double stimulation:
• process of a game, being based on OI, on constant, habitual rules, does not add essentially new information (NI), does not bring serious distortions in the astrosoma, and
• novelty of concrete game situations provides IIR level closed to its optimum.
   Mutually amplifying (synegrism), these two stimuli (or three - avidity can become the third stimulus) can hamper (can not allow) to tear oneself from a game in the proper time and so can generate obsession (emotional dependence - on card, computer, etc.).
   If it is impossible to increase IIR (with, ðàçâëå÷åíèÿìè etc), so the psyche can turn itself to its internal information, to self-experiences, both can occur
  1)either merely separation of consciousnesses from physical reality P (switch to natural sleep - so extremes converge: both an overload, exhaustion, and underloading of psyche result in similar consequences, at least - externally),
  2)or replacement of reality P with the astral one ÂA - transition in a state which we'll name either hypnosis, or hallucination - depending on a degree of its voluntarity (or on the contrary, spontaneity).     è


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